#pragma once
#include <SDL3/SDL.h>
#include "bricks.h"
#include "WoodenBoards.h"
#include "SmallBar.h"
class GameWindows
{
public:
    GameWindows(SDL_Renderer* renderer);
    ~GameWindows();
    void updateSide(SDL_Event* event);
    void updateSide();
private:

private:
    WoodenBoards* m_woodenBoards;
    SDL_Renderer* m_renderer;
    bricks* m_bricks;
    SmallBar* m_smallBar;
};

